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Old 11-16-2009, 01:35 PM   #1
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Post Team DNF Modern Warfare 2 Tactics/Tips Dossier

I'd like to use this thread as a central place for us to post things we have learned or found together when playing online. We are all increasing our killing skill and attaining the powerful weapons. Now we just have to start applying them effectively to buttrape our opponents.

I want to shatter their spirits and demolish their resolve... I want to hear the lamentation of their women and see our enemies driven before us dragging the coprses of their fallen comrades through the blood-filled streets of Karachi!!!



PLEASE keep the OT chatter in the Official thread!


DNF TEAM TACTICS SECTION


Quote:
Originally Posted by phreaktor 11/17/09
C5 and I had a rough night on CTF last night. As our levels go up, the games will get tougher and tougher, which is why we HAVE to start playing against each other in Private servers.

It's the only way we will learn each other's playing styles and improve our use of the compass, verbal communication and take notice of what area of the map we HAVE to contain. We got raped on HQ Invasion (or karachi?) last night because the enemies kept taking the higher ground in the buildings over B. Every single time they were up there. You can't control a HQ from the ground alone. You have to have campers in the higher areas.

No matter how many times this happens to us, no one ever seems to "get it." Same thing with when we contain an area. We ALWAYS do better. You may not always be the guy with the most kills, but your deaths will ALWAYS be lower if you stick to the tactic. Thats beneficial to the team as a whole. If you win the game you will make up for the experience points you didn't get in kills. There's always that one guy who has to go against the grain and the whole team suffers for it.

You have to adapt your style to the situation and the map so sometimes that may mean sending a team of two floaters with the appropriate kits out from the containment area to flank the enemies. Once you have the enemies focused on the area you are containing and they are starting to stand outside and try to frag/flash ect, it's easy to flank them and divert their attention. Zmazing this would be a good assignment for you- at the right time in the game.

That being said, if anyone is down to play some TDM, FFA, CTF and HQ in a private server tonight, let me know. At least this way we will have a fairly pressure free enviornment, be able to have a quick roundtable after each game, get better AND have fun. Beleive me, the awesome clans that are raping us on certain games do it EVERY night.
Reserved Space









.







FULL LIST OF PERKS

Perk Slot 1

Marathon | Marathon Pro
Ability: Unlimited sprint.
Pro Ability: Get over obstacles faster.

Sleight of Hand | Sleight of Hand Pro
Ability: Faster reloading.
Pro Ability: Gives a speed boost to how fast you can aim down the sight of your weapon.

Scavenger | Scavenger Pro
Ability: Full resupply from dead enemies.
Pro Ability: Extra magazines.

Bling | Bling Pro
Ability: 2 primary weapon attachments.
Pro Ability: 2 secondary weapon attachments.

One Man Army | One Man Army Pro
Ability: Replaces your secondary weapon. This allows you to change your class at any given time during a match.
Pro Ability: Swaps classes even faster.


--------------------------------------------------------------------------------


Perk Slot 2

Stopping Power | Stopping Power Pro
Ability: Increased bullet damage.
Pro Ability: Increased bullet damage vs. helicopters and aircrafts.

Lightweight | Lightweight Pro
Ability: Move faster.
Pro Ability: Allows you to do a quick aim after sprinting.

Hardline | Hardline Pro
Ability: Killstreaks require 1 less kill.
Pro Ability: Death Streaks require 1 less death.

Cold-Blooded | Cold-Blooded Pro
Ability: Undetectable by UAV, air support, Sentry Guns, and thermal.
Pro Ability: No red crosshair or name shown when you are targeted.

Danger Close | Danger Close Pro
Ability: Increases explosive weapons damage.
Pro Ability: Increases air support damage.


--------------------------------------------------------------------------------


Perk Slot 3

Commando | Commando Pro
Ability: Increased melee distance.
Pro Ability: You don't take any damage from falling.

Steady Aim | Steady Aim Pro
Ability: Increased hip-fire accuracy.
Pro Ability: You can hold your breath for a longer period of time.

Scrambler | Scrambler Pro
Ability: Scrambles (jams) the enemy radar in a small radius.
Pro Ability: Delays enemy Claymores, thus allowing you to avoid the explosion if you are fast enough.

Ninja | Ninja Pro
Ability: Invisible to heartbeat sensors.
Pro Ability: Allows you to move silently.

SitRep | SitRep Pro
Ability: Insertions. This will reveal enemy explosives and Tactical Insertions.
Pro Ability: Makes enemy footsteps louder.

Last Stand | Last Stand Pro
Ability: Allows you to survive a normal death. You will drop to the ground and pull out your pistol. Last Stand ends after ~10 seconds or if you get shot again, which results in your death. You can also crawl in the Last Stand mode.
Pro Ability: You get to use your equipment too, like frag grenades and throwing knives.



FULL LIST OF WEAPONS WITH IN GAME SPECS AND REAL LIFE VIDEOS


http://www.modernwarfare247.com/weapons

Sample screens



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Old 11-16-2009, 01:37 PM   #2
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Map Walkthroughs and Hidden Areas

Montage of several maps- A must watch!






--------------------------------------------------INDIVIDUAL MAPS-----------------------------------------------

High Rise- Several hidden areas (More than we already know)




Underpass- High Jumps to the rooftops


Last edited by phreaktor; 12-01-2009 at 05:21 PM.
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Old 11-16-2009, 01:38 PM   #3
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BASIC COMBAT TIPS
  • The Riot Shield will protect your rear when slung over your back. Very useful for CTF.
  • Sentry guns can be temporarily disabled with a flashbang and destroyed with a knife melee from behind or with a frag grenade.



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Old 11-16-2009, 02:30 PM   #4
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Adding from Boosted Imported.

Can give us really good visuals and the pics can be altered for a good strategy for us.

Quote:
Originally Posted by tropicalypso View Post
Name: Highrise
Location:In Old Schools mangina
Setting: Skyscraper rooftop / Building site
Size: Medium



Description: The uncharacteristic, but entirely welcome setting – the roof of an unfinished skyscraper, and parts of its interior office space and access passages – makes Highrise a gem of a map. It’s also full of strategic quirks, choke points, and sniping spots if you know where to look for them. Expect average players to hover around the interior sections at opposite sides of the map, and run through the central throughways.

1) Beams: These suspended beams can (and should) be utilized, though don’t run around on them for too long because they offer little cover. What they do offer is a path to the second floor of the northern interior, which is a great place to hunker down and practice marksmanship. You can leap onto one of these beams from the helipad on the right side of the map.

2 and 3) Interiors: The two opposing interiors offer some extra-personal combat. Stay in a crouch and sneak through the cubicles – anyone who foolishly lets their head stick out above one of the half-walls can easily be fragged to pieces through the thin dividers (watch as papers go everywhere). Shotguns (remember these are secondary weapons now) are particularly effective. And remember to use your environment when the opportunity arises – a large copy machine will explode after being beaten into submission, just like cars.

4) Scaffolding: A bit of scaffolding gives you access to a barely perceptible ledge that runs along the side of the building, which is an excellent secret route for carrying flags or bombs in objective modes. Even if the enemy kills you while you’re carrying the objective, they’ll have a tough time retrieving it from its perch, giving you and your team the opportunity to catch them while they’re distracted.

5) Passageway: There’s a passageway (not visible) which runs across the entire map, from the norther interior to the southern. Here, in the middle, an opening exposes a passage to the air, making lower-level travelers vulnerable for a second. This isn’t the most secretive route – everyone knows its there – but if you’re lucky, you’ll make it to the other side and pop up behind the opposing team without tipping anyone off. Slaughter time!

6) Parkour Opp: There’s a piece of scaffolding hanging out about 10 feet from the edge of the building here. If you enjoy a little parkour, and don’t mind dying a few times, you can leap from the building , grab onto scaffolding by pressing the Jump/Action button, climb it like a ladder, shimmy across a slither of the ledge, walk up another piece of scaffolding, and reach the roof of the southern interior – the highest point of the map. You might also find a little surprise up there!
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Old 11-16-2009, 02:30 PM   #5
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Quote:
Originally Posted by tropicalypso View Post
Multiplayer maps and tips... DNF should study this :biggthumpup:

Modern Warfare 2 Multiplayer Maps
Name: Afghan
Location: Afghanistan
Setting: Desert / Caves
Size: Medium



Description: Each side of this rocky desert map is fairly defensible, but given all of the narrow entry passages, one good enemy rush can trap you and your team in your base, where you will wind up frantically swatting at multiple enemy flanks. The middle of the map, however, is nice and open, and the ruins of an ancient jumbo jet add ambiance and a little cover. But be warned: get caught out in the central area and you’re a snipers dream (especially due to the overlooking bunkers), so either bolt through or take the long way round. While not the most secret-laden map, there are a few tricks and quirks to Afghan that can give you the advantage.

1) High Ledge: This ledge is a great sniping spot, and it’s made better by the pile of mattresses beneath it. Your cushiony friends below make a normally deadly fall survivable, creating a quick getaway route, especially if your opponent doesn’t know the trick and hesitates.

2) Bunker: The cliff top bunker here is a great spot for long-range defense, but like any stronghold, someone will come along and clear it out every once in a while. Stay vigilant.

3) Cavern: This roomy cavern leads directly to one of the flags in CTF matches. Its is the most obvious entryway and is thus a poor route to launch a real attack. However, with a riot shield and some guts, creating chaos in the cave is a great way to distract the defenders while your teammates sneak around from one of the side entrances.

4) Gas Tanks: Use your environment! A pile of explosive gas tanks here can be used to scatter attacker’s limbs like jenga blocks. If for some reason you’re completely out of ammo, a strange quirk will cause the tanks to explode if you jump on them from enough distance and height. That’ll surprise ‘em (and kill you)

5) Cockpit: The cockpit of this bit of wreckage is a good place to hide when defending the bombsite within it. You’re backed into a corner and exposed to grenade attacks, but headstrong enemies will often run into the plane too quickly to catch you before you aerate their chests with bullets.

--------------------------------------------------------------------------

Name: Estate
Location: Behind your mom
Setting: Wooded area / Estate house
Size: Medium



Description: This is a curious map, Its setting is reminiscent of creek from the COD4 DLC, but it plays very differently. At the southern end of the map is a large, two-storey estate house, which tends to become the centre piece of every battle (hence the name). It is defensible, but not hard to infiltrate once you know the tricks, and when you’re in it’s easy to create a lot of confusion (smoke grenades help). Outside of the buildings, the map is wooded and encourages long-range combat and a lot of sprinting.

1) Side Entrance: The house has several entrances, most of which will get you killed most of the time. However, come around to the side and you’ll find a pile of logs that create a convenient path up to the second floor. Anyone inside will probably be focused on defending the doors or peering into the distance and looking for heads to snipe, so your surprise attack has a decent chance of wreaking a little havoc. Any way you enter, it’s rarely a bad idea to toss a stun grenade in first.

2) Greenhouse: The greenhouse next to the estate gets a lot of traffic, so it would be wise to lurk around behind it waiting for battles to erupt inside. Running directly through it can be dangerous, but most of the paths to the estate are dangerous, so that’s pretty avoidable

3) Gully: The central gully and path to the house is a popular one, but it can also be well covered by anyone on the second floor of the house. You’ll see a lot of the map’s action in this area, which either means that you’ll avoid it or gravitate to it, depending on how frantic you like your matches.

4) Roof Access: Yet another pile of logs on the back of this shack provides easy access to the roof, where large portions of the map can be covered. If you’re running near the area, remember to glance up in case you’re being scoped out by a prone sniper.

5) The Long Way: This side of the map is the least used, and is the safest, but longest, way to approach the estate.

6) Power Station: The power station doesn’t get a whole lot of action, but it can still be a dangerous place. Watch out for snipers on the building at number 4, and be wary of running up the central path at number 3, as that tends to end in a flurry of gunfire and a respawn.

--------------------------------------------------------------------------

Name: Favela
Location: Rio De Janero
Setting: Slums / Favelas
Size: Small

Description: Favela is a challenging map. The term “Favela” means “shantytown,” and shanty towns are full of tight corridors and blind corners. The trick with objective based matches is to know when to stick to the cluttered streets and when to rise to the rooftops. It’s much easier to lose pursuers on the streets – every time they unload a round you’re already around the next corner. There’s less cover on the rooftops, but travel is faster and you can cover larger areas of ground. In general, use the low ground for offense (e.g. carrying a flag) and the high ground for defense, but break that rule if your opponents seem to be neglecting either area. In Team Deathmatch and Free-for-all, your verticality will depend on how you like to play.



1) Large Street: This large street is the biggest open area in the map, and darting through it can be dangerous, since its easily covered by the nearby rooftops. Use the cars as cover and weapons, and avoid sticking around for too long.

2) Shortcut: You can leap the gap between these buildings – a shortcut to reach the larger building without being exposed for to long. Going unseen is a key to succeeding in this map.

3) High Point:
This building is the highest point on the map, and can be used to cover a lot of ground – just watch out for any crack shots on/in surrounding buildings.

4) Street Maze: Rooftop snipers will have a harder time picking you off if you stick to this street maze. You can spend the whole match in this central section and still see a lot of action.
...
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Old 11-16-2009, 02:43 PM   #6
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Interesting tips. Maybe this will help me suck less.
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Old 11-16-2009, 03:08 PM   #7
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oh wow i like the ladder trick in high rise! nice!!!
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Old 11-16-2009, 03:53 PM   #8
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i just camp.
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Old 11-16-2009, 03:58 PM   #9
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Awesome blasian. I have been looking for online maps. What would be badass is a 3d interactive fly through on the internet. Where you could collaborate and drop markers and such.

Updated Post 1 with FULL PERK LIST and FULL LIST OF WEAPONS WITH IN GAME SPECS AND REAL LIFE VIDEOS

Check that weapons link it's awesome...
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Old 11-16-2009, 04:20 PM   #10
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Since when r u dnf?
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Old 11-16-2009, 04:43 PM   #11
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Quote:
Originally Posted by 2004Black350z View Post
Since when r u dnf?
since he banged kayfuNk's girl right in front of him!!!!

edit: in kayfuNk's moms condo in the MIA while wearing his Ed Hardy t-shirt while throwing 100's in the air! holla son!
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Old 11-16-2009, 04:49 PM   #12
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Quote:
Originally Posted by sofa king View Post
since he banged kayfuNk's girl right in front of him!!!!

edit: in kayfuNk's moms condo in the MIA while wearing his Ed Hardy t-shirt while throwing 100's in the air! holla son!
Lmao only OG DNF was part of that
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Old 11-16-2009, 05:06 PM   #13
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Quote:
Originally Posted by 2004Black350z View Post
Since when r u dnf?
Maybe 3 years ago? Updated Post 3 with Basic Combat Tips.
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Old 11-16-2009, 05:25 PM   #14
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Old 11-16-2009, 05:30 PM   #15
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You'd be more helpful if you gtfo.
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Old 11-16-2009, 05:36 PM   #16
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Old 11-16-2009, 05:40 PM   #17
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Wow. I would not want to be in that kids high school anytime soon.
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Old 11-16-2009, 05:55 PM   #18
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Greg, maybe we should move this to BI?
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Old 11-16-2009, 06:21 PM   #19
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Oh didn't know no offense. Hvnt been part of the clan in the past year. Anyways good tips so far. I have the scar with FMJ and heartbeat and stopping power and get ran by guys with 3 shot burst guns
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Old 11-16-2009, 08:42 PM   #20
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Quote:
Originally Posted by phreaktor View Post
Awesome blasian. I have been looking for online maps. What would be badass is a 3d interactive fly through on the internet. Where you could collaborate and drop markers and such.

Updated Post 1 with FULL PERK LIST and FULL LIST OF WEAPONS WITH IN GAME SPECS AND REAL LIFE VIDEOS

Check that weapons link it's awesome...
Wicked mint man. I was looking for something comparing all the weapons side-by-side. There must be something not telling in the stats about the FAL or AK-47...according the to the "bars", they aren't any better than another lower-tier weapon. I have been using the SCAR since Day 1 as my Assault weapon and since I have so many things unlocked for it, I may keep using it. The FAMAS looks like a good weapon as well --- higher accuracy than the SCAR and higher fire rate, but lower damage. That weapon with stopping power and/or the equivalent to the MW1 "Double Tap", may be prove to be a better weapon than the SCAR...going to have to check it out.

As for the Riot Shield, as much as I hate to say it -- thats a noob item. But that being said, you can also protect yourself from Semtex and Frag grenades using the shield. I stuck sn0 with semtex a couple of times last night, probably five or so, and he lived through three of them. I do believe it depends on the location of the semtex -- anywhere on the "black" of the shield I think spells instant death upon detonation.

For the city maps, like Favela -- if you can, use Heartbeat sensor. Also somewhat of a "noob" weapon but for more tactical (it doesn't help all the time). It allows you to see people behind you and in front of you. Players using Ninja perk do not show up though so you may note that if you are playing with quite a few higher levels who will utilize that perk. Word of wisdom though -- do not get TOO reliant on the heartbeat sensor -- sometimes (often actually) your eyesite is better than the heartbeat sensor. I found myself using that item last night and at first was doing wlel, but then starting dying more because I was just looking at the sensor and nothing else -- that red dot about 25 feet away was peering down at my face with his Barret .50 CAL already firing away before I knew he was within eyesite and "shootable".

PS - Zmazing wants more maps pictures.

PPS - Zmazing needs a XBL new user ID, thoughts?
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Last edited by Zmazing03; 11-16-2009 at 08:46 PM.
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Old 11-16-2009, 08:42 PM
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