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Artistic Opinion on this Z

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Old Jun 27, 2007 | 05:52 PM
  #1  
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Default Artistic Opinion on this Z

Hello people.
I want to know your opinions of my artwork here. It's going to be used for a flash-oriented car-oriented little game. Which would you rather see in a game?
Maybe even give me feedback on the ones you wouldn't want to see in a game and why?



Last edited by rouin; Jun 27, 2007 at 05:54 PM.
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Old Jun 27, 2007 | 05:53 PM
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2
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Old Jun 27, 2007 | 05:55 PM
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Send me your .ai file

#2 as well
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Old Jun 27, 2007 | 05:58 PM
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#2. BTW, have you heard of the game Auto Modellista? I like their models: http://www.capcom.com/am/
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Old Jun 27, 2007 | 06:08 PM
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2 man, most def. man.

Jeff
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Old Jun 27, 2007 | 06:10 PM
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2
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Old Jun 27, 2007 | 06:12 PM
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number 1

all of them need to be lowered tho..it doesn't look right how u have it
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Old Jun 27, 2007 | 06:14 PM
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no. 1 looks the most realistic
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Old Jun 27, 2007 | 06:14 PM
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They need to be lowered that looks higher than stock lol. Two is clearly the best but I think the orange bumper reflect looks good on 3...
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Old Jun 27, 2007 | 06:15 PM
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3.....+1 you need to lower that thing....show the seats in 3 a little more...
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Old Jun 27, 2007 | 06:26 PM
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Originally Posted by Seel
3.....+1 you need to lower that thing....show the seats in 3 a little more...
Haha friends don't let friends drive stock. Pimp that ride! You're gonna drop a turbo in there so you will have an intercooler visible up front Rims and body kit.
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Old Jun 27, 2007 | 07:22 PM
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Number one for me. I don't like the highlighted hood and door elements of numbers two and three--they give the impression of a car not built to tight specifications. This is certainly not the 350Z!
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Old Jun 27, 2007 | 07:32 PM
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3, but the hood needs lines

and drop it likes it hot
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Old Jun 27, 2007 | 07:37 PM
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body lines need to be thinner( ie hood and fender door...) take the shading on the nose of #1 and put it with the rest of number 2 and it will be pretty good...what program are you using?
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Old Jun 27, 2007 | 08:04 PM
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2.

1's front tires look tarded and 3's bumper reflector needs horizontal gradient rather than vertical.
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Old Jun 27, 2007 | 08:07 PM
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#2
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Old Jun 27, 2007 | 08:51 PM
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it's all done in illustrator.

thanks for all the feedback guys! I was actually leaning towards an amalgam of #1 and #2. putting the interior back in to #2, the hood lines, a LITTLe more shading on the bumper and hood, thinner seam-lines around the headlights.
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Old Jun 27, 2007 | 11:45 PM
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1
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Old Jun 28, 2007 | 12:12 AM
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tone down body lines on one and slam it
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Old Jun 28, 2007 | 05:31 AM
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1 FTW! But they all need shorty antennas, the stock one makes it look like its a remote control car.
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