NA tuning video comparison
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Hi guys, after my reflash (osiris done at sgp racing) and some bolts on I took a video of the 3d gear going from 2000 to 7000... I had the same "reference" when I had only my hks exhaust, plenum spacer, hiflow cats... now I added headers, test pipes and UR underdrive pulleys... and of course.. the tune.
this is the results.
http://www.youtube.com/watch?v=2lTYKIT5szQ
btw, my Z is an 06
on the dynapack was 238 baseline with all parts and 274.8 at the end of the tuning.
Matteo
this is the results.
http://www.youtube.com/watch?v=2lTYKIT5szQ
btw, my Z is an 06
on the dynapack was 238 baseline with all parts and 274.8 at the end of the tuning.
Matteo
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Originally Posted by undrgnd
What did you do that with? Good comparison video. Looks like you gained about 2 seconds 25-85. Not bad.
btw. I used the demo of adobe after effect.
first I cut the two videos to match the start @ 2000 and the end at 7K
than I overlapped keeping the top one 50% trasparent so I can match the position and the size of the other one (scale and rotate)
than I used the motion stabilizer feature... got two good tracking points and here we go.
at the end just reload the rendered video and scale enough to don't show the originals jumping around
the video was made with my piece of s... digital camera (an entry level sony)
Matteo
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Originally Posted by App6MT
Ataru, awesome job. I think that's a great frame of reference for anyone who is considering a tune and wants to know what kind of outcome they can expect.
Kudos.
Kudos.
Thank you. I captured that kind of video for some evolving step (unfortunately not stock) of my Z... trying to repeat the condition (eg. fuel amount, pretty easy.. full tank) trying to get at least pretty close atmosferic condition.. temperature, humidity and the same "closed course". I just build up that composition because I was amazed about how much actually the car "happyness" can change with basic bolt on.
you don't actually need nothing so fancy... just get the camera, stretch the 3d gear and count the frames (or just the time) from x rpm to y rpm... using quicktime or any other player with a decent control over the timeline.
of course if you change gears or tire diameter become like comparing apples to pears.
could be interesting to repeat in one day with really low temperatures (40/45 and low humidity and one day with 90+ and a lot of humidity) just to see how much the environment changes the performance.
Matteo
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Originally Posted by Ataru074
Thank you. I captured that kind of video for some evolving step (unfortunately not stock) of my Z... trying to repeat the condition (eg. fuel amount, pretty easy.. full tank) trying to get at least pretty close atmosferic condition.. temperature, humidity and the same "closed course". I just build up that composition because I was amazed about how much actually the car "happyness" can change with basic bolt on.
you don't actually need nothing so fancy... just get the camera, stretch the 3d gear and count the frames (or just the time) from x rpm to y rpm... using quicktime or any other player with a decent control over the timeline.
of course if you change gears or tire diameter become like comparing apples to pears.
could be interesting to repeat in one day with really low temperatures (40/45 and low humidity and one day with 90+ and a lot of humidity) just to see how much the environment changes the performance.
Matteo
you don't actually need nothing so fancy... just get the camera, stretch the 3d gear and count the frames (or just the time) from x rpm to y rpm... using quicktime or any other player with a decent control over the timeline.
of course if you change gears or tire diameter become like comparing apples to pears.
could be interesting to repeat in one day with really low temperatures (40/45 and low humidity and one day with 90+ and a lot of humidity) just to see how much the environment changes the performance.
Matteo
You definitely want to keep all of your variables as constant as possible when trying to make "apples to apples" comparisons (use the same stretch of road, same gas level as much as possible, etc).
I definitely would love to see some differences between colder, denser air and the hot and humid weather.
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Originally Posted by App6MT
Absolutely. This is an important lesson for all of those who are interested in looking for a frame of reference of what mods do to your car (this is if you don't have a drag strip near you or dyno).
You definitely want to keep all of your variables as constant as possible when trying to make "apples to apples" comparisons (use the same stretch of road, same gas level as much as possible, etc).
I definitely would love to see some differences between colder, denser air and the hot and humid weather.
You definitely want to keep all of your variables as constant as possible when trying to make "apples to apples" comparisons (use the same stretch of road, same gas level as much as possible, etc).
I definitely would love to see some differences between colder, denser air and the hot and humid weather.
dyno.. I believe some dyno are pretty accurate to see changes, during the same day... after 3 months? maybe... maybe they had maintenance, maybe the setup changed to give "more realistic" results.
I had a friend working in a tuning shop in italy... they have so many tricks they can play to give you the numbers you'd like... somebody is only concerned about #... somebody likes huge improvements...
in this way is you and your car.. so you know if you're honest with yourself.
could be interesting also collecting this kind of data from other users.. so no question about dynapack, dynojet, mustang or whatever...
you can still cheat.. going downhill, accelerate the movie.. but WTF...
Matteo
great vid
this sorta comparison would be awesome for showing the difference that less rotational mass makes. lighter wheels, clutch/flywheel and pulley won't really add more power, but they'll accelerate you faster
this sorta comparison would be awesome for showing the difference that less rotational mass makes. lighter wheels, clutch/flywheel and pulley won't really add more power, but they'll accelerate you faster
Last edited by sentry65; Jan 3, 2008 at 06:52 AM.
Originally Posted by sentry65
great vid
this sorta comparison would be awesome for showing the difference that less rotational mass makes. lighter wheels, clutch/flywheel and pulley won't really add more power, but they'll acellerate you faster
this sorta comparison would be awesome for showing the difference that less rotational mass makes. lighter wheels, clutch/flywheel and pulley won't really add more power, but they'll acellerate you faster
+1. Never thought about that.
Originally Posted by athenG
Never though about this way!!! Good to know and I'll be definitely using this technique
Is this Auto or MT?

Is this Auto or MT?
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Originally Posted by sentry65
great vid
this sorta comparison would be awesome for showing the difference that less rotational mass makes. lighter wheels, clutch/flywheel and pulley won't really add more power, but they'll acellerate you faster
this sorta comparison would be awesome for showing the difference that less rotational mass makes. lighter wheels, clutch/flywheel and pulley won't really add more power, but they'll acellerate you faster
and why not if you lighten the car?... bucket seats, cf parts...
Matteo
Originally Posted by Ataru074
+1
and why not if you lighten the car?... bucket seats, cf parts...
Matteo
and why not if you lighten the car?... bucket seats, cf parts...
Matteo
Originally Posted by sentry65
removing dead weight will have no effect on your power/tq or the acceleration on the dyno
that'll only effect real world driving where the car is actually moving
that'll only effect real world driving where the car is actually moving
Not at all??? I'm lost on the subject so any clarification would be great. I slept through most of physics
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Originally Posted by App6MT
Not at all??? I'm lost on the subject so any clarification would be great. I slept through most of physics 

if it's in the drivetrain you should free up some torque (the one that before was needed to accelerate parts before putting your power on the ground)
but actually you will change your drivetrain power loss.. eg from 20% to 16 or whatever..
so, this "power gain" will show up on the dyno but is not your engine gain, is your drivetrain improvement (you will not gain max speed at least not relevant, but you'll gain acceleration)
if you change seats, remove your hifi, remove plastic parts, remove weight anywhere else.. is not going to affect your dyno number at all.. but you're changing your power/weight ratio, gaining again acceleration and a little bit on speed
Matteo
Originally Posted by App6MT
Not at all??? I'm lost on the subject so any clarification would be great. I slept through most of physics 

the car doesn't move on a dyno, just the drivetrain parts
the dyno doesn't care how much the car itself weighs, but physics does care and less dead weight will accelerate faster in the real world
btw, one other variable factor in dynotesting on any other dyno other than a dynapak is how hard the car is strapped down to the dyno. Not an issue for dynapak dynos though where the wheel hubs are directly attached to the dyno
Last edited by sentry65; Jan 3, 2008 at 09:50 AM.



